Today I was trying to animate the character, but first had to make sure everything was linked meaning bones and arms to the body. Some reason the head would not link to the body and some of the other bones were not working too.
I tried boning from beginning to see if that solved the problem but it didn’t so I tried another method, which allows you to move a character and the new method is called biped, which is a human skeleton, but found that this was not suitable for my character and tried to see if I could solve out the problem.
The day ended with me frustrated that I couldn’t solve the problem. The good points of the day were the fact that I had now learned a lot of new tools about 3D max. I had never known that there was such an option of bones and biped to animate a character and that to attaché the bones you needed to use the skin modifier. These were the only pluses I could take on for the day.
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