Now I had to animate the character to do this I had to merge it with the drum n base scene I tried to do this but for some odd reason the character was stretched across the screen. I then tried to export it and import but found that the skin modifier was removed and had to add a new one. Once I had done this I went to animate the character and found the arms were stretching a lot further than normal so I knew there was something wrong. To solve this problem I merged the scene into the animated character instead of the other way.
This worked perfectly fine the only problem I had was that the lighting had lost the effects it had in the room before it was merged in.
This worked perfectly fine the only problem I had was that the lighting had lost the effects it had in the room before it was merged in.
I selected the bones and moved them from one side to another at the same time had auto key selected allowing to move the arm to an angle and then go to another frame and move the arms again with having to press the key frame manually.
This was the first time I had animated in 3D max I liked it but found it odd at times.
This was the first time I had animated in 3D max I liked it but found it odd at times.