Wednesday, 29 October 2008

Back of the head



Today i carried on with the back of my head. To do this i had to go back to Photoshop and create a topology line for the back of the face and insert the image into 3D max. To create the back of the head i was shown to use a spear and edit the spear by deleting the polygons that we did not need. By doing this i gave me the half of my head.




From this point i had to create new polygons by pressing shift with the edge selection. Carried on doing this until i had enough for the neck and back of the head. I then snap them together and started to shape up the neck so it was a straight line going down from the neck. But a shape which defined the jaws of my face making the 3d model look more like me.


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