Tuesday, 30 September 2008

Lines to surface


To turn the flat lines into a 3d face took along time. if found that as i stretching each line out that there was some gaps. so i had to go back and make sure the lines were welded. I spent a lot of time on this stage.
I found it hard to get the right indents of the face so i kept undoing and stretching the lines again. I realised the problem i had was the fact that some of the points were not welded.

Thursday, 25 September 2008

Reference & line to surface


Brought my picture from Photoshop into 3D max and started to creating the references of my side and front view of my face. This did not take too long, as soon as i had completed this tutorial i had move onto the next, where i had to add the surface of the face.
This was done by using lines and following the topology we had already done in Photoshop. This task did get tedious, but expected it to take a lot longer than i did it in.

Monday, 22 September 2008

First Thoughts

From the brief and looking at the project ahead of us i feel that this will be something that will be exciting and interesting to do, it will allow me to expand my knowledge on how things are created. Improve my knowledge of the environments i will be using to create the projects in. The skills and techniques used will aid me in the future.

I feel that this will give me experience on how to market a company. This will be a great project advertising a company which has been built on helping others and being able to give them something back, Showing the public the type of different services they provide.

Building the characters face is something that i have been interested in doing, i know i am defiantly looking forward to this. It will give me a more understanding of what processes are used to get to the final product.